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Rangers start out slightly weaker than many of the other gunner choices, but are rewarded in the endgame with some of the coolest (and most powerful!) skills, such as the incredible, awakening Scud Genocide (Not available yet as it is a level 48 skill and DFO only goes to 40 at the moment). The ranger focuses on mangling opponents in close combat and using extreme speed with his pistols to dispatch foes. With a lit cigarette dangling from his avatar’s lips, the Ranger is a close range combat machine with desperado-style pistol power. The Ranger is basically the ultimate badass you see in most movies. If you like having a disposable army at your command, and dropping down boatloads of bomb-bots on your enemies, this may be the class for you! Mechanics use autoguns as their weapon of choice, the fastest but weakest of the guns. Mechanics wear cloth, as you’ll need the mana to keep your robots running around and bombs exploding. The Mechanic is all about creating and demolishing his own personal army - from explosive robot drones, time bombs, sentry cannons, and his very own flying mech, you’ll be playing a very caster-style role as this gunner. Launchers are the only gunner class that gets access to heavy armor. Launchers use hand cannons, the slowest shooting, shortest range guns.
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If you like ripping apart dozens of enemies at a time, or causing havoc on a free for all PvP map, this may be the class for you. He specializes in laser beams that cut through entire screens of opponents, flamethrowers, and even atomic missiles that can be used to wipe out entire waves of enemies. The Launcher is a gunner subclass all about AOE (Area of Effect) damage. Try a grenade, then windmill them when they get up - most groups of enemies (and players!) can’t survive it easily The Launcher Grenades are some of the best AOE offered in the game and they LAUNCH your foes into the air, enabling great combo setups with your other skills. Silver Bullets adds a healthy amount of extra damage to your basic attacks, making it great no matter what weapon you happen to be using. Windmill is your close range get out of trouble area of effect knockdown attack, great in both PvE and PvP it will do a heavy amount of damage and trip up your opponents.
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Gatling Gun will do a devastating amount of fixed damage in a line, knock back and shoot through multiple opponents, and has a relatively low cooldown, but high mana cost. The rest of the skills are optional and fun (especially BBQ and Flamethrower!) but I would recommend just getting the above skills for the quickest and easiest road to your class change. On your way to 18, you’re going to want to max out your Gatling gun, windmill, silver bullets, windmill, and grenade skills, for easy leveling. To start off, you’ll have to reach level 18 to get your class change, which will take your gunner into a very different, and very specialized playstyle - the game offers you a taste of each subclass during the early levels to let you try them out. If you like to shoot things from a distance, lob grenades, and blast away with Gatling guns and flamethrowers, the gunner may be the class for you! All gunners have a few common skills available to them, but you’ll want to focus on your highly defined class-unique skills to really get the most out of your gameplay.